GLIMPSE was born motivated by the Rio Tinto Sport Challenge. The brief was asking to design anything that would offer a benefit to the winter Paralympic games. GLIMPSE offers a bigger independence to the visually impaired athletes.
The project shown in the following pages was ideated and developed in 6 weeks, going from the first ideas to the fabrication of the prototype shown here.
Visually impaired skiers race with a sighted guide who travels a few meters ahead of them. They rely on verbal communication, and have no means of independently gauging where objects are around them. GLIMPSE aims at giving independence to Paralympic skiers and snowboarders by providing relative position awareness via multi-sensorial feedback: mixing biomimicry and the latest technology allowed us to redesign the safety helmet to make this possible
The helmet detects were the other competitors around are, as well as the position and direction to the next control point. GLIMPLE uses sound to guide the athlete through the path they have to follow. Meanwhile they are able to feel and understand where the rest of the athletes are situated relatively to them, thanks to the haptic feedback the helmet is able to provide. All the measurements are calculated with technologies integrated in the helmet. This technologies aren’t satellite dependent, ensuring its correct functioning in areas with compromised connectivity.
To be able to translate the inputs into understandable feedback for the athletes, we combined different technologies into one system. Based on 2 Arduino computation units, we were able to detect position, angle and distance, and deliver it in form of sound and haptic feedback.
Visually impaired skiers race with a sighted guide who travels a few meters ahead of them. They rely on verbal communication, and have no means of independently gauging where objects are around them.